Unit Production[]
Normal Production[]
This is where you can produce Bioroids by spending Resources. It requires 1 Genetic Seed and a minimum of 90 Parts, 90 Power and 90 Nutrients. The Nutrients are then distributed into groups of 3 for the head, chest and leg areas. However, you can increase the chances of getting a higher ranked unit by increasing the distributed amount of Resources up to a maximum 990 per resource. The amount of Resources you put in will also affect the type of Bioroids that can be produced. Note that Heavy-type Bioroids are NOT available in Normal Production.
You can also use the Production Log to see what recipes other players used to get a specific group of units and quickly copy said recipes. Note that this is only a reference and you are NOT guarantee to get the same unit they did.
The 2020/21/02 patch also added the Batch Production function, allowing Players to produce a large number of units using the same recipe in all of their free Production slots.
Upon distributing the Resources, you will be taken back to the previous menu, where you can see how long the bioroid will take to produce. You can find out which unit you've created using the Bioroid Crafting Table below. However, using Normal Production means you cannot create Heavy-Type Bioroids until you've done the Research required for Special Production.
Here you can consume a Quick Complete Circuit to instantly finish producing and get the unit immediately. The 2020/21/02 Patch also added the Batch Complete function, allowing Players to receive all of their units simultaneously (Quick Complete Circuit are consumed for uncompleted production).
General Recipe | |||
---|---|---|---|
Type | Role | Requirement to Appear | Higher chance to appear with |
SS | Total Resources ≥ 1000 | ||
Light | Attacker | None | Nutrient, Power |
Defender | Part ≥ 400 | Nutrient, Part | |
Supporter | Part + Power < 1400 | Nutrient | |
Flying | Attacker | None | Power |
Defender | Part ≥ 400 | Power, Part | |
Supporter | Part + Power < 1400 | Power |
Chances Per Total Resources Spent | ||||
---|---|---|---|---|
Total Resources Spent | ||||
Rank | ||||
B | A | S | SS | |
270~300 | 95% | 5% | 0% | 0% |
310~600 | 70% | 28% | 2% | 0% |
610~999 | 60% | 35% | 5% | 0% |
999~1999 | 50% | 40% | 8% | 2% |
2000+ | 40% | 45% | 12% | 3% |
AGS Production[]
AGS Production works similarly to Bioroid production, but the key difference is that you can select which AGS Robot you want to produce. However, it is necessary to unlock the AGS Robots for crafting through the AGS Research Tree, located on a separate tab in the regular Research Tree Menu.
Each unit also consumes a different amount of different materials, including Items and Resources. They do not require a Genetic Seed but instead require an AI Core to be constructed.
Special Production[]
Unlocks after completing the required Research. Special Production works almost identically to normal construction, but the amount of Resources spent is much higher. It requires a minimum of 900 Parts, 900 Power and 900 Nutrients. The Nutrients are then distributed into groups of 3 for the head, chest and leg areas. You can also increase the chances of getting a higher ranked unit by increasing the distributed amount of Resources up to a maximum 9900 per resource. The amount of Resources you put in will also affect the type of Bioroids that can be produced.
It also costs a minimum of 10 Advanced Modules to create. However, increasing the amount of modules (to a maximum of 100) also increases the chance of getting an S Rank or higher Bioroid. It is also confirmed that if you put 100 red modules in the recipe you'll be guaranteed to get an S rank or higher Bioroid. This production method is also the only way to craft Heavy-Type Bioroids.
Similar to Normal Production, you can also use Production Log and Batch Production for Special Production.
General Recipe | |||
---|---|---|---|
Type | Role | Requirement to Appear | Higher chance to appear with |
Light | Attacker | None | Nutrient, Power |
Defender | Part ≥ 4000 | Nutrient, Part | |
Supporter | Part + Power < 14000 | Nutrient | |
Flying | Attacker | None | Power |
Defender | Part ≥ 4000 | Power, Part | |
Supporter | Part + Power < 14000 | Power | |
Heavy | Attacker | None | Power |
Defender | Part ≥ 4000 | Part | |
Supporter | Part + Power < 14000 | None |
Crafting Timetable[]
Bioroid Crafting Timetable | |||
---|---|---|---|
Icon | Name | Rank | Crafting Time |
Labiata | SS | Uncraftable | |
Invincible Dragon | SS | Uncraftable | |
Lemonade Alpha | SS | Uncraftable | |
Lemonade Beta | SS | Uncraftable | |
Black Wyrm | SS | 9:00 | |
Frigga | SS | 9:00 | |
Eternity | SS | 8:50 | |
Galatea | S | 8:45 | |
Blind Princess | SS | 8:44 | |
Bloody Panther | SS | 8:40 | |
Ramiel | SS | 8:36 | |
Echidna | SS | 8:35 | |
Rena | SS | 8:34 | |
Sadius | SS | 8:32 | |
Emily | SS | 8:30 | |
Salacia | SS | 8:27 | |
Sirene | SS | 8:25 | |
Sonia | SS | 8:12 | |
Ullr | SS | 8:02 | |
Melite | SS | 8:00 | |
Merlin | SS | 7:59 | |
Scarabya | SS | 7:40 | |
Nashorn | SS | 7:39 | |
Amphitrite | SS | 7:33 | |
Doctor | SS | 7:30 | |
Royal Arsenal | SS | 7:27 | |
Hela | SS | 7:07 | |
Tiamat | SS | 7:00 | |
May | SS | 6:55 | |
Titania | SS | 6:55 | |
Brunhild | SS | 6:54 | |
Vargr | SS | 6:54 | |
Alice | SS | 6:52 | |
Harpyia | SS | 6:50 | |
Saraqael | SS | 6:49 | |
Azazel | SS | 6:42 | |
Sleipnir | SS | 6:40 | |
Salamander | S | 6:34 | |
Coco | S | 6:30 | |
Ignis | S | 6:27 | |
Rhea | SS | 6:25 | |
Hachiko | S | 6:25 | |
Spartoia | S | 6:25 | |
Barbariana | S | 6:24 | |
Machina | SS | 6:22 | |
Calista | S | 6:21 | |
Neodym | SS | 6:20 | |
Mercury | SS | 6:19 | |
CheonA | SS | 6:18 | |
JangHwa | SS | 6:17 | |
Poi | SS | 6:15 | |
Azaz | SS | 6:15 | |
Ella | SS | 6:13 | |
Hirume | SS | 6:12 | |
Nereid | S | 6:10 | |
Mnemosyne | SS | 6:08 | |
Shirayuri | SS | 6:07 | |
Fenrir | SS | 6:05 | |
Beast Hunter | S | 6:05 | |
Sekhmet | SS | 6:04 | |
Hathor | SS | 6:03 | |
Marie | SS | 6:00 | |
Clover Ace | SS | 5:58 | |
Black Lilith | SS | 5:55 | |
Sengoku Kaen | SS | 5:53 | |
Ajax | A | 5:48 | |
Triaina | S | 5:43 | |
Mery | S | 5:40 | |
Cerestia | SS | 5:39 | |
Faucre | SS | 5:38 | |
Arman | SS | 5:35 | |
Bulgasari | S | 5:35 | |
Nicky Tracy | SS | 5:32 | |
Khan | SS | 5:30 | |
Kheshig | S | 5:29 | |
Charlotte | SS | 5:27 | |
Alexandra | SS | 5:25 | |
Sowan | SS | 5:23 | |
Cyclops Princess | SS | 5:22 | |
Leona | SS | 5:15 | |
Leanne | SS | 5:14 | |
HongRyeon | SS | 5:13 | |
Audrey | SS | 5:12 | |
Taylor | S | 5:11 | |
Olivia | S | 5:10 | |
NiBA | SS | 5:05 | |
Steel Draco | A | 5:00 | |
Draculina | SS | 4:58 | |
Saetti | A | 4:55 | |
Dryad | S | 4:37 | |
Pani | A | 4:36 | |
Kunoichi Kaen | S | 4:35 | |
Kunoichi Enrai | SS | 4:34 | |
Spriggan | A | 4:33 | |
Kunoichi Zero | S | 4:32 | |
Red Hood | S | 4:32 | |
Snow Feather | S | 4:32 | |
Lumberjane | A | 4:31 | |
Io | A | 4:30 | |
Strato Angel | S | 4:28 | |
Annie | S | 4:27 | |
Phoenix | S | 4:25 | |
Night Angel | S | 4:24 | |
Undine | S | 4:23 | |
MoMo | S | 4:22 | |
Blackhound | S | 4:21 | |
Uroborus | SS | 4:18 | |
Hraesvelgr | S | 4:16 | |
Talon Feather | S | 4:15 | |
Circe | S | 4:14 | |
Thetis | S | 4:12 | |
Angel | S | 4:11 | |
Express | S | 4:10 | |
Wraith | S | 4:09 | |
Efreeti | A | 4:00 | |
Orangeade | S | 3:59 | |
Elven Forest Maker | A | 3:55 | |
Perrault | S | 3:50 | |
Queen of Mane | S | 3:49 | |
KeumRan | S | 3:47 | |
Atalanta | S | 3:45 | |
BoRyeon | S | 3:39 | |
BaekTo | S | 3:38 | |
Sunny | S | 3:37 | |
Quick Camel | S | 3:35 | |
Veronica | S | 3:33 | |
Empress | S | 3:33 | |
Phantom | S | 3:32 | |
Aurora | S | 3:32 | |
Valkyrie | S | 3:30 | |
Ellie Quickhand | S | 3:21 | |
Carolina | S | 3:17 | |
Orellia | S | 3:15 | |
Muse | S | 3:14 | |
Erato | SS | 3:13 | |
Silky | S | 3:12 | |
Yumi | S | 3:09 | |
Koyori | S | 5:07 | |
Lindwurm | A | 3:05 | |
Sylphid | A | 3:03 | |
Hussar | A | 3:02 | |
Griffon | A | 3:00 | |
Banshee | A | 2:57 | |
Scissors Lise | A | 2:55 | |
Mina | A | 2:45 | |
Pinto | A | 2:42 | |
Habetrot | A | 2:41 | |
Frost Serpent | A | 2:40 | |
Raven | A | 2:38 | |
Daika | A | 2:35 | |
Daphne | A | 2:30 | |
Alvis | A | 2:25 | |
Maria | A | 2:24 | |
Fortune | A | 2:22 | |
Cerberus | A | 2:15 | |
Dark Elven Forest Ranger | A | 2:12 | |
Amy | A | 2:05 | |
Miho | A | 2:04 | |
Nymph | A | 2:00 | |
Hyena | A | 1:59 | |
Vanilla | A | 1:58 | |
Bheur | A | 1:55 | |
Andvari | A | 1:54 | |
Constantia | A | 1:50 | |
Scathy | A | 1:48 | |
Mighty R | A | 1:40 | |
Wraithy | B | 1:27 | |
Sand Girl | B | 1:25 | |
Impet | B | 1:24 | |
Djinnia | B | 1:20 | |
Aqua | B | 1:05 | |
Johanna | B | 1:00 | |
Gnome | B | 0:57 | |
Miss Safety | B | 0:50 | |
War Wolf | B | 0:44 | |
Leprechaun | B | 0:40 | |
Tomo | B | 0:39 | |
Fotia | B | 0:38 | |
Tiequan | B | 0:36 | |
Dutch Girl | B | 0:35 | |
Brownie | B | 0:30 | |
Gremlin | B | 0:28 | |
LRL | B | 0:22 |
AGS Crafting Timetable | |||
---|---|---|---|
Icon | Name | Rank | Crafting Time |
Tyrant | SS | 16:00 | |
Mr.Alfred | SS | 16:00 | |
Triton | SS | 16:00 | |
Glacias | SS | 12:00 | |
Stronghold | SS | 12:00 | |
Aeda | SS | 12:00 | |
Roc | SS | 10:30 | |
Albatross | SS | 10:00 | |
Peregrinus | SS | 10:00 | |
Deathstalker | S | 4:44 | |
Gigantes | S | 8:30 | |
Arachne | S | 8:15 | |
Goltarion | S | 5:00 | |
Fortress | A | 5:00 | |
Seljuq | A | 4:48 | |
Watcher | A | 4:48 | |
Rhein Ritter | S | 4:30 | |
Shade | S | 4:20 | |
Tommy Walker | A | 4:20 | |
Satgat | S | 3:45 | |
Stinger | A | 3:05 | |
Spartan Captain | A | 2:00 | |
Spartan Boomer | B | 1:20 | |
Spartan Assault | B | 1:10 | |
Rampart | B | 1:00 | |
Drone | B | 0:40 | |
Pupp Head | B | 0:30 | |
Fallen | B | 0:10 |
Unit Enhancement[]
Unit enhancement is where you can allocate the individual stats of a unit. You can do this by distributing points that the unit gains each time the unit levels up. For each level, the unit gains 3 points to distribute, for a total of 300 points when they reach level 100 or 360 when they reach level 120.
Each unit has six stats they can allocate; ATK, DEF, HP, ACC, EVA, CRIT. Each stat caps at 360. You can find out what each stat does at Unit Details.
The value of each stat per point distributed is different from each other. They are listed as follow:
Icon | Stat | Value | Icon | Stat | Value | Icon | Stat | Value |
---|---|---|---|---|---|---|---|---|
ATK | 1.5 per point | DEF | 1.25 per point | HP | 8 per point | |||
ACC | 1.5% per point | EVA | 0.4% per point | CRIT | 0.4% per point |
You can undo your current distribution of stats before confirming by pressing the red loop button. Note that this does not refund points that you have already confirmed the distribution of.
To reset the stat of a unit, you need to press the purple button on the left, which will cost one Stat Reset every time. Stat Reset is scheduled to be removed. Until the removal takes place, Self-Learning Algorithm is given every month, thus reset the stat of a unit is a free action and requires nothing, as long as you have received it from Mailbox.
It is worth noting that increasing the wrong stats does not have a huge impact and min/maxing stats is not required at all, until late into the game.
Promotion[]
Also known as Advancement or Rank-Up
The player can advance the Rank of units once they have a high enough level and affinity. The unit will acquire new passives and stats to match their rank, but the resource needed when deployed will increase as well. Note that not all units can be upgraded and some can be upgraded more than one time.
Advancing a Bioroid from B to A requires that unit to be Lv70, have an Affinity of at least 60. Consumes 350 Green Dust, 1000 Basic Modules, 100 Advanced Modules and 200 basic material of one kind.
Advancing a Bioroid from A to S requires that unit to be Lv80, have an Affinity of at least 80. Consumes 800 Green Dust, 150 Blue Dust, 250 Advanced Modules and 50 advanced material of one kind.
Advancing a Bioroid from S to SS requires that unit to be Lv90, have an Affinity of at least 100. Consumes 450 Blue Dust, 150 Purple Dust, 100 Special Modules and 150 advanced material of one kind. Additionally, the following 4 units can obtain a special skin when advanced to SS-Rank: Perrault, Phantom, Pinto, Mighty R, Koyori.
Advancing an AGS from B to A requires that unit to be Lv70. Consumes 1,500 Basic Modules, 150 Advanced Modules, 25 AI cores, and 250 basic material of one kind.
Advancing an AGS from A to S requires that unit to be Lv80. Consumes 500 Advanced Modules, 50 AI Cores, 1000 basic material of one kind, and 1000 advanced material of one kind.
Advancing an AGS from S to SS requires that unit to be Lv90. Consumes 100 Special Modules, 100 AI Cores, 50 advanced material of one kind, and 100 advanced material of one kind.
There are two units (to-date) that require different materials:
- Coco: Requires 100 AI Cores instead of Special Modules
- Rhein Ritter: Requires 100 Heavy Weapon Parts instead of AI Cores
Origin Dust (Green, Blue, Purple) can only be acquired from Daily Training, aside from limited Event Exchange, stages in certain Events, ORCA Pass, Tactics Training Room and miscellaneous gifts the devs occasionally mail out to players.
Breakthrough[]
Here, The Player can raise the level cap of Units who have reached the initial level cap of 100, one at a time. Doing so consume Breakthough Modules of the corresponding unit type (Light, Flying, Heavy), which can be obtained from Daily Training or Events. The exception to this are Labiata, Invincible Dragon, Orangeade, and Lemonade Alpha, who use general Breakthrough Module instead.
In addition, depending on the level unlocked, it will also cost Common Materials, Advanced Materials and Modules.
Equipment Production[]
Here, you can create every type of equipment, including Chips, OS, and Auxiliary Equipment. It requires a minimum of 10 Parts, 10 Power and 10 Nutrients in order to make one Equipment item, but each one of these can be maximized to a total of 990 of their respective resource. It also requires one Battle Gear Core in order to commence with the creation. The amount of Resources you put in will affect the type of the equipment being produced.
Similar to Bioroid Production, you can check Production Record, use Batch Production and Batch Complete for Equipment Production.
General Recipe | |||
---|---|---|---|
Type | Part | Nutrient | Power |
Chip / Circuit | 250 | 150 | 150 |
150 | 150 | 250 | |
OS / System | 150 | 250 | 150 |
Gear / Auxiliary Equipment | 250 | 150 | 250 |
Equipment Enhancement[]
This is where you can enhance your existing equipment. You can upgrade your equipment by first selecting which item you'd like to upgrade, then by selecting the desired level of upgrades you want to put into the equipment.
All Equipment can be upgraded from 0 to 10, and every level will enhance the effect of the equipment. However, the Resources needed to reach level 10 differs greatly for each piece of Equipment (from 14k Resources to 150k Resources for SS rank Equipment). It's also noteworthy that for some Equipment the stat increase at each level is non-linear while others have linear growth. The growth is also independent of the original stat, which makes some seemingly negligible effects at level 0 become extremely potent when maxed.
Equipment Promotion[]
The player can advance the Rank of Equipment that has reach Lv10. Said equipment must also be unlocked in order to be ranked-up.
The level of promoted Equipment will be reseted to 0.
Ranking-Up Equipment need 4 Special Alloy of the corresponding rank. Rogue OS also need 4 of each Catalyst / Solvent and Essence Crystal of the corresponding rank to be promoted. Chips Beta need Alternium to be promoted.
Special Alloy can be obtained from disassembling equipments. Alternatively, lower ranks materials can be exchanged for higher ranks ones in Exchange.
Catalyst / Solvent and Essence Crystal can be obtained from Tower of Iron Parasite from Equipment Promotion Materials Exchange using Alternium.
Recovery Room[]
This is where you can recover a unit's HP if it falls below 25%. The Resources needed for recovery is affected by the HP lost and can be extremely costly in that regard. You can choose to either leave the unit to recover over time or to spend Quick Fix Nano Machine in order to instantly recover the unit's health, which are given to the player frequently, so using them often is not very punishing.
However, some units have unique abilities that benefit them by having low health, such as May, so the player is advised to consider leaving units at low HP in order to maximize their efficiency, but this is not required to complete any parts of the game and can be avoided.
Facility Material Production[]
The new Production system added to the game together with the addition of the new Base's Facility System. This is where Facility Materials for certain type of rooms can be created using Synthesis Resin , Varnish and Iron .
The procedure is similar to normal Unit & Equipment Production, albeit with different resources and no Production Log.
General Recipe | |
---|---|
Proportion of Materials | Type |
Resin=Varnish>Iron | Resource regen, Base resource |
Resin+Varnish≤Iron | Everything |
Others | Battle trace (exp), Equipment research |
Total resource≥150 | Advance Materials (The blue ones) |
Total resource≥300 | Special Materials (The gold ones) |
Disassembling/Dismantling[]
This is where you can retire Units and disassemble Equipment in order to gain back Resources and Modules depending on the rarity of the Units or Equipment being disposed. Simply select either Units or Equipment using the tab located at the top right, then select what you want to get rid of, then confirm to dispose of them.
The amount of Resources you gains by Disassembling can be improved with Research.
The 2020/21/02 Patch added the ability to quickly select all B-rank Units/Equipment to be disassembled. After the addition of Tower of Iron Parasite and the Equipment Promotion system, disassembling Equipment also yields Special Alloy (material for Equipment Promotion) of the same rank.
Story-wise, "disassembling" (분해) is sort of a misnomer. "Disassembled" units are not said to be butchered and ground up like animals, or torn apart for scrap like robots. As they are near-human androids of mostly flesh and bone, it would make no more sense to "disassemble" or 'recycle' a Bioroid whole for materials than it would to recycle a human being: you would only be left with a bloody, rotting mess with some bits of metal and electronic waste. Rather, the process entails decommissioning units as combatants, recycling their combat-related equipment and modules, and then reassigning the units to non-combat roles off-screen.