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Screenshot 2020-02-22-02-39-46 2

Unit Production[]

Normal Production[]

This is where you can produce Bioroids by spending Resources. It requires 1 Genetic Seed and a minimum of 90 Parts, 90 Power and 90 Nutrients. The Nutrients are then distributed into groups of 3 for the head, chest and leg areas. However, you can increase the chances of getting a higher ranked unit by increasing the distributed amount of Resources up to a maximum 990 per resource. The amount of Resources you put in will also affect the type of Bioroids that can be produced. Note that Heavy-type Bioroids are NOT available in Normal Production.

Screenshot 2020-02-22-02-41-01 2

You can also use the Production Log to see what recipes other players used to get a specific group of units and quickly copy said recipes. Note that this is only a reference and you are NOT guarantee to get the same unit they did.

Screenshot 2020-02-22-03-04-23

The 2020/21/02 patch also added the Batch Production function, allowing Players to produce a large number of units using the same recipe in all of their free Production slots.

Screenshot 2020-02-22-02-42-39

Upon distributing the Resources, you will be taken back to the previous menu, where you can see how long the bioroid will take to produce. You can find out which unit you've created using the Bioroid Crafting Table below. However, using Normal Production means you cannot create Heavy-Type Bioroids until you've done the Research required for Special Production.

Here you can consume a Quick Complete Circuit to instantly finish producing and get the unit immediately. The 2020/21/02 Patch also added the Batch Complete function, allowing Players to receive all of their units simultaneously (Quick Complete Circuit are consumed for uncompleted production).

Screenshot 2020-02-22-02-59-19

General Recipe
Type Role Requirement to Appear Higher chance to appear with
SS Total Resources ≥ 1000
Light Attacker None Nutrient, Power
Defender Part ≥ 400 Nutrient, Part
Supporter Part + Power < 1400 Nutrient
Flying Attacker None Power
Defender Part ≥ 400 Power, Part
Supporter Part + Power < 1400 Power
Chances Per Total Resources Spent
Total Resources Spent
Rank
B A S SS
270~300 95% 5% 0% 0%
310~600 70% 28% 2% 0%
610~999 60% 35% 5% 0%
999~1999 50% 40% 8% 2%
2000+ 40% 45% 12% 3%

AGS Production[]

AGS Production works similarly to Bioroid production, but the key difference is that you can select which AGS Robot you want to produce. However, it is necessary to unlock the AGS Robots for crafting through the AGS Research Tree, located on a separate tab in the regular Research Tree Menu.

AGSProdu

Each unit also consumes a different amount of different materials, including Items and Resources. They do not require a Genetic Seed but instead require an AI Core to be constructed.

Special Production[]

Unlocks after completing the required Research. Special Production works almost identically to normal construction, but the amount of Resources spent is much higher. It requires a minimum of 900 Parts, 900 Power and 900 Nutrients. The Nutrients are then distributed into groups of 3 for the head, chest and leg areas. You can also increase the chances of getting a higher ranked unit by increasing the distributed amount of Resources up to a maximum 9900 per resource. The amount of Resources you put in will also affect the type of Bioroids that can be produced.

Screenshot 2020-02-22-03-01-51

It also costs a minimum of 10 Advanced Modules to create. However, increasing the amount of modules (to a maximum of 100) also increases the chance of getting an S Rank or higher Bioroid. It is also confirmed that if you put 100 red modules in the recipe you'll be guaranteed to get an S rank or higher Bioroid. This production method is also the only way to craft Heavy-Type Bioroids.

Similar to Normal Production, you can also use Production Log and Batch Production for Special Production.

General Recipe
Type Role Requirement to Appear Higher chance to appear with
Light Attacker None Nutrient, Power
Defender Part ≥ 4000 Nutrient, Part
Supporter Part + Power < 14000 Nutrient
Flying Attacker None Power
Defender Part ≥ 4000 Power, Part
Supporter Part + Power < 14000 Power
Heavy Attacker None Power
Defender Part ≥ 4000 Part
Supporter Part + Power < 14000 None

Crafting Timetable[]

Bioroid Crafting Timetable
Icon Name Rank Crafting Time
Labiata Icon
Labiata SS Uncraftable
Invincible Dragon Icon
Invincible Dragon SS Uncraftable
Lemonade Alpha Icon
Lemonade Alpha SS Uncraftable
No Icon
Lemonade Beta SS Uncraftable
Black Wyrm Icon
Black Wyrm SS 9:00
Frigga Icon
Frigga SS 9:00
Eternity Icon
Eternity SS 8:50
Galatea Icon
Galatea S 8:45
Blind Princess Icon
Blind Princess SS 8:44
Bloody Panther Icon
Bloody Panther SS 8:40
Ramiel Icon
Ramiel SS 8:36
Echidna Icon
Echidna SS 8:35
Rena Icon
Rena SS 8:34
Sadius Icon
Sadius SS 8:32
Emily Icon
Emily SS 8:30
Salacia Icon
Salacia SS 8:27
Sirene Icon
Sirene SS 8:25
Sonia Icon
Sonia SS 8:12
Ullr Icon
Ullr SS 8:02
Melite Icon
Melite SS 8:00
Merlin Icon
Merlin SS 7:59
Scarabya Icon
Scarabya SS 7:40
Nashorn Icon
Nashorn SS 7:39
Amphitrite Icon
Amphitrite SS 7:33
Doctor Icon
Doctor SS 7:30
Royal Arsenal Icon
Royal Arsenal SS 7:27
Hela Icon
Hela SS 7:07
Tiamat Icon
Tiamat SS 7:00
May Icon
May SS 6:55
Titania Icon
Titania SS 6:55
Brunhild Icon
Brunhild SS 6:54
Vargr Icon
Vargr SS 6:54
Alice Icon
Alice SS 6:52
Harpyia Icon
Harpyia SS 6:50
Saraqael Icon
Saraqael SS 6:49
Azazel Icon
Azazel SS 6:42
Sleipnir Icon
Sleipnir SS 6:40
Salamander Icon
Salamander S 6:34
Coco Icon
Coco S 6:30
Ignis Icon
Ignis S 6:27
Rhea Icon
Rhea SS 6:25
Hachiko Icon
Hachiko S 6:25
Spartoia Icon
Spartoia S 6:25
Barbariana Icon
Barbariana S 6:24
Machina Icon
Machina SS 6:22
Calista Icon
Calista S 6:21
Neodym Icon
Neodym SS 6:20
Mercury Icon
Mercury SS 6:19
CheonA Icon
CheonA SS 6:18
JangHwa Icon
JangHwa SS 6:17
Poi Icon
Poi SS 6:15
Azaz Icon
Azaz SS 6:15
Ella Icon
Ella SS 6:13
Hirume Icon
Hirume SS 6:12
Nereid Icon
Nereid S 6:10
Mnemosyne Icon
Mnemosyne SS 6:08
Shirayuri Icon
Shirayuri SS 6:07
Fenrir Icon
Fenrir SS 6:05
Beast Hunter Icon
Beast Hunter S 6:05
Sekhmet Icon
Sekhmet SS 6:04
Hathor Icon
Hathor SS 6:03
Marie Icon
Marie SS 6:00
Clover Ace Icon
Clover Ace SS 5:58
Black Lilith Icon
Black Lilith SS 5:55
Sengoku Kaen Icon
Sengoku Kaen SS 5:53
Ajax Icon
Ajax A 5:48
Triaina Icon
Triaina S 5:43
Mery Icon
Mery S 5:40
Cerestia Icon
Cerestia SS 5:39
Faucre Icon
Faucre SS 5:38
Arman Icon
Arman SS 5:35
Bulgasari Icon
Bulgasari S 5:35
Nicky Tracy Icon
Nicky Tracy SS 5:32
Khan Icon
Khan SS 5:30
Kheshig Icon
Kheshig S 5:29
Charlotte Icon
Charlotte SS 5:27
Alexandra Icon
Alexandra SS 5:25
Sowan Icon
Sowan SS 5:23
Cyclops Princess Icon
Cyclops Princess SS 5:22
Leona Icon
Leona SS 5:15
Leanne Icon
Leanne SS 5:14
HongRyeon Icon
HongRyeon SS 5:13
Audrey Icon
Audrey SS 5:12
Taylor Icon
Taylor S 5:11
Olivia Icon
Olivia S 5:10
NiBA Icon
NiBA SS 5:05
Steel Draco Icon
Steel Draco A 5:00
Draculina Icon
Draculina SS 4:58
Saetti Icon
Saetti A 4:55
Dryad Icon
Dryad S 4:37
Pani Icon
Pani A 4:36
Kunoichi Kaen Icon
Kunoichi Kaen S 4:35
Kunoichi Enrai Icon
Kunoichi Enrai SS 4:34
Spriggan Icon
Spriggan A 4:33
Kunoichi Zero Icon
Kunoichi Zero S 4:32
Red Hood Icon
Red Hood S 4:32
Snow Feather Icon
Snow Feather S 4:32
Lumberjane Icon
Lumberjane A 4:31
Io Icon
Io A 4:30
Strato Angel Icon
Strato Angel S 4:28
Annie Icon
Annie S 4:27
Phoenix Icon
Phoenix S 4:25
Night Angel Icon
Night Angel S 4:24
Undine Icon
Undine S 4:23
MoMo Icon
MoMo S 4:22
Blackhound Icon
Blackhound S 4:21
Uroborus Icon
Uroborus SS 4:18
Hraesvelgr Icon
Hraesvelgr S 4:16
Talon Feather Icon
Talon Feather S 4:15
Circe Icon
Circe S 4:14
Thetis Icon
Thetis S 4:12
Angel Icon
Angel S 4:11
Express Icon
Express S 4:10
Wraith Icon
Wraith S 4:09
Efreeti Icon
Efreeti A 4:00
Orangeade Icon
Orangeade S 3:59
Elven Forest Maker Icon
Elven Forest Maker A 3:55
Perrault Icon
Perrault S 3:50
Queen of Mane Icon
Queen of Mane S 3:49
KeumRan Icon
KeumRan S 3:47
Atalanta Icon
Atalanta S 3:45
BoRyeon Icon
BoRyeon S 3:39
BaekTo Icon
BaekTo S 3:38
Sunny Icon
Sunny S 3:37
Quick Camel Icon
Quick Camel S 3:35
Veronica Icon
Veronica S 3:33
Empress Icon
Empress S 3:33
Phantom Icon
Phantom S 3:32
Aurora Icon
Aurora S 3:32
Valkyrie Icon
Valkyrie S 3:30
Ellie Quickhand Icon
Ellie Quickhand S 3:21
Carolina Icon
Carolina S 3:17
Orellia Icon
Orellia S 3:15
Muse Icon
Muse S 3:14
Erato Icon
Erato SS 3:13
Silky Icon
Silky S 3:12
Yumi Icon
Yumi S 3:09
Koyori Icon
Koyori S 5:07
Lindwurm Icon
Lindwurm A 3:05
Sylphid Icon
Sylphid A 3:03
Hussar Icon
Hussar A 3:02
Griffon Icon
Griffon A 3:00
Banshee Icon
Banshee A 2:57
Scissors Lise Icon
Scissors Lise A 2:55
Mina Icon
Mina A 2:45
Pinto Icon
Pinto A 2:42
Habetrot Icon
Habetrot A 2:41
Frost Serpent Icon
Frost Serpent A 2:40
Raven Icon
Raven A 2:38
Daika Icon
Daika A 2:35
Daphne Icon
Daphne A 2:30
Alvis Icon
Alvis A 2:25
Maria Icon
Maria A 2:24
Fortune Icon
Fortune A 2:22
Cerberus Icon
Cerberus A 2:15
Dark Elven Forest Ranger Icon
Dark Elven Forest Ranger A 2:12
Amy Icon
Amy A 2:05
Miho Icon
Miho A 2:04
Nymph Icon
Nymph A 2:00
Hyena Icon
Hyena A 1:59
Vanilla Icon
Vanilla A 1:58
Bheur Icon
Bheur A 1:55
Andvari Icon
Andvari A 1:54
Constantia Icon
Constantia A 1:50
Scathy Icon
Scathy A 1:48
Mighty R Icon
Mighty R A 1:40
Wraithy Icon
Wraithy B 1:27
Sand Girl Icon
Sand Girl B 1:25
Impet Icon
Impet B 1:24
Djinnia Icon
Djinnia B 1:20
Aqua Icon
Aqua B 1:05
Johanna Icon
Johanna B 1:00
Gnome Icon
Gnome B 0:57
Miss Safety Icon
Miss Safety B 0:50
War Wolf Icon
War Wolf B 0:44
Leprechaun Icon
Leprechaun B 0:40
Tomo Icon
Tomo B 0:39
Fotia Icon
Fotia B 0:38
Tiequan Icon
Tiequan B 0:36
Dutch Girl Icon
Dutch Girl B 0:35
Brownie Icon
Brownie B 0:30
Gremlin Icon
Gremlin B 0:28
LRL Icon
LRL B 0:22
AGS Crafting Timetable
Icon Name Rank Crafting Time
Tyrant Icon
Tyrant SS 16:00
Mr.Alfred Icon
Mr.Alfred SS 16:00
Triton Icon
Triton SS 16:00
Glacias Icon
Glacias SS 12:00
Stronghold Icon
Stronghold SS 12:00
Aeda Icon
Aeda SS 12:00
Roc Icon
Roc SS 10:30
Albatross Icon
Albatross SS 10:00
Peregrinus Icon
Peregrinus SS 10:00
Deathstalker Icon
Deathstalker S 4:44
Gigantes Icon
Gigantes S 8:30
Arachne Icon
Arachne S 8:15
Goltarion Icon
Goltarion S 5:00
Fortress Icon
Fortress A 5:00
Seljuq Icon
Seljuq A 4:48
Watcher Icon
Watcher A 4:48
Rhein Ritter Icon
Rhein Ritter S 4:30
Shade Icon
Shade S 4:20
Tommy Walker Icon
Tommy Walker A 4:20
Satgat Icon
Satgat S 3:45
Stinger Icon
Stinger A 3:05
Spartan Captain Icon
Spartan Captain A 2:00
Spartan Boomer Icon
Spartan Boomer B 1:20
Spartan Assault Icon
Spartan Assault B 1:10
Rampart Icon
Rampart B 1:00
Drone Icon
Drone B 0:40
Pupp Head Icon
Pupp Head B 0:30
Fallen Icon
Fallen B 0:10

Unit Enhancement[]

Unit enhancement is where you can allocate the individual stats of a unit. You can do this by distributing points that the unit gains each time the unit levels up. For each level, the unit gains 3 points to distribute, for a total of 300 points when they reach level 100 or 360 when they reach level 120.

Screenshot 2020-02-22-06-14-04

Each unit has six stats they can allocate; ATK, DEF, HP, ACC, EVA, CRIT. Each stat caps at 360. You can find out what each stat does at Unit Details.

The value of each stat per point distributed is different from each other. They are listed as follow:

Icon Stat Value Icon Stat Value Icon Stat Value
ATK Icon ATK 1.5 per point DEF Icon DEF 1.25 per point HP Icon HP 8 per point
ACC Icon ACC 1.5% per point EVA Icon EVA 0.4% per point CRIT Icon CRIT 0.4% per point

You can undo your current distribution of stats before confirming by pressing the red loop button. Note that this does not refund points that you have already confirmed the distribution of.

To reset the stat of a unit, you need to press the purple button on the left, which will cost one Stat Reset Stat Reset Icon every time. Stat Reset is scheduled to be removed. Until the removal takes place, Self-Learning Algorithm Self-Learning Algorithm 30 days is given every month, thus reset the stat of a unit is a free action and requires nothing, as long as you have received it from Mailbox.

It is worth noting that increasing the wrong stats does not have a huge impact and min/maxing stats is not required at all, until late into the game.

Promotion[]

Also known as Advancement or Rank-Up

Screenshot 20230831-183311

The player can advance the Rank of units once they have a high enough level and affinity. The unit will acquire new passives and stats to match their rank, but the resource needed when deployed will increase as well. Note that not all units can be upgraded and some can be upgraded more than one time.

Advancing a Bioroid from B to A requires that unit to be Lv70, have an Affinity of at least 60. Consumes 350 Green Dust, 1000 Basic Modules, 100 Advanced Modules and 200 basic material of one kind.

Advancing a Bioroid from A to S requires that unit to be Lv80, have an Affinity of at least 80. Consumes 800 Green Dust, 150 Blue Dust, 250 Advanced Modules and 50 advanced material of one kind.

Advancing a Bioroid from S to SS requires that unit to be Lv90, have an Affinity of at least 100. Consumes 450 Blue Dust, 150 Purple Dust, 100 Special Modules and 150 advanced material of one kind. Additionally, the following 4 units can obtain a special skin when advanced to SS-Rank: Perrault, Phantom, Pinto, Mighty R, Koyori.

Advancing an AGS from B to A requires that unit to be Lv70. Consumes 1,500 Basic Modules, 150 Advanced Modules, 25 AI cores, and 250 basic material of one kind.

Advancing an AGS from A to S requires that unit to be Lv80. Consumes 500 Advanced Modules, 50 AI Cores, 1000 basic material of one kind, and 1000 advanced material of one kind.

Advancing an AGS from S to SS requires that unit to be Lv90. Consumes 100 Special Modules, 100 AI Cores, 50 advanced material of one kind, and 100 advanced material of one kind.

There are two units (to-date) that require different materials:

  • Coco: Requires 100 AI Cores instead of Special Modules
  • Rhein Ritter: Requires 100 Heavy Weapon Parts instead of AI Cores

Origin Dust (Green, Blue, Purple) can only be acquired from Daily Training, aside from limited Event Exchange, stages in certain Events, ORCA Pass, Tactics Training Room and miscellaneous gifts the devs occasionally mail out to players.

Breakthrough[]

Here, The Player can raise the level cap of Units who have reached the initial level cap of 100, one at a time. Doing so consume Breakthough Modules of the corresponding unit type (Light, Flying, Heavy), which can be obtained from Daily Training or Events. The exception to this are Labiata, Invincible Dragon, Orangeade, and Lemonade Alpha, who use general Breakthrough Module instead.

In addition, depending on the level unlocked, it will also cost Common Materials, Advanced Materials and Modules.

Workshop Unit Breakthrough


Equipment Production[]

Here, you can create every type of equipment, including Chips, OS, and Auxiliary Equipment. It requires a minimum of 10 Parts, 10 Power and 10 Nutrients in order to make one Equipment item, but each one of these can be maximized to a total of 990 of their respective resource. It also requires one Battle Gear Core in order to commence with the creation. The amount of Resources you put in will affect the type of the equipment being produced.

Screenshot 2020-02-22-07-15-25

Similar to Bioroid Production, you can check Production Record, use Batch Production and Batch Complete for Equipment Production.

Screenshot 2020-02-22-07-15-52 Screenshot 2020-02-22-07-16-05

General Recipe
Type Part Nutrient Power
Chip / Circuit 250 150 150
150 150 250
OS / System 150 250 150
Gear / Auxiliary Equipment 250 150 250

Equipment Enhancement[]

This is where you can enhance your existing equipment. You can upgrade your equipment by first selecting which item you'd like to upgrade, then by selecting the desired level of upgrades you want to put into the equipment.

All Equipment can be upgraded from 0 to 10, and every level will enhance the effect of the equipment. However, the Resources needed to reach level 10 differs greatly for each piece of Equipment (from 14k Resources to 150k Resources for SS rank Equipment). It's also noteworthy that for some Equipment the stat increase at each level is non-linear while others have linear growth. The growth is also independent of the original stat, which makes some seemingly negligible effects at level 0 become extremely potent when maxed.

Workshop Equipment Enhancement

Equipment Promotion[]

The player can advance the Rank of Equipment that has reach Lv10. Said equipment must also be unlocked in order to be ranked-up.

The level of promoted Equipment will be reseted to 0.

Ranking-Up Equipment need 4 Special Alloy of the corresponding rank. Rogue OS also need 4 of each Catalyst / Solvent and Essence Crystal of the corresponding rank to be promoted. Chips Beta need Alternium to be promoted.

Special Alloy can be obtained from disassembling equipments. Alternatively, lower ranks materials can be exchanged for higher ranks ones in Exchange.

Catalyst / Solvent and Essence Crystal can be obtained from Tower of Iron Parasite from Equipment Promotion Materials Exchange using Alternium.

Workshop Equipment Advance


Recovery Room[]

This is where you can recover a unit's HP if it falls below 25%. The Resources needed for recovery is affected by the HP lost and can be extremely costly in that regard. You can choose to either leave the unit to recover over time or to spend Quick Fix Nano Machine in order to instantly recover the unit's health, which are given to the player frequently, so using them often is not very punishing.

However, some units have unique abilities that benefit them by having low health, such as May, so the player is advised to consider leaving units at low HP in order to maximize their efficiency, but this is not required to complete any parts of the game and can be avoided.

Screenshot 2020-02-22-08-04-31

Facility Material Production[]

The new Production system added to the game together with the addition of the new Base's Facility System. This is where Facility Materials for certain type of rooms can be created using Synthesis Resin Synthetic Resin Icon, Varnish Varnish Icon and Iron Iron Icon.

The procedure is similar to normal Unit & Equipment Production, albeit with different resources and no Production Log.

Screenshot 2020-08-06-08-08-52 Screenshot 2020-08-06-08-09-02 Screenshot 2020-08-06-08-09-09

General Recipe
Proportion of Materials Type
Resin=Varnish>Iron Resource regen,
Base resource
Resin+Varnish≤Iron Everything
Others Battle trace (exp),
Equipment research
Total resource≥150 Advance Materials
(The blue ones)
Total resource≥300 Special Materials
(The gold ones)

Disassembling/Dismantling[]

This is where you can retire Units and disassemble Equipment in order to gain back Resources and Modules depending on the rarity of the Units or Equipment being disposed. Simply select either Units or Equipment using the tab located at the top right, then select what you want to get rid of, then confirm to dispose of them.

The amount of Resources you gains by Disassembling can be improved with Research.

The 2020/21/02 Patch added the ability to quickly select all B-rank Units/Equipment to be disassembled. After the addition of Tower of Iron Parasite and the Equipment Promotion system, disassembling Equipment also yields Special Alloy (material for Equipment Promotion) of the same rank.

Story-wise, "disassembling" (분해) is sort of a misnomer. "Disassembled" units are not said to be butchered and ground up like animals, or torn apart for scrap like robots. As they are near-human androids of mostly flesh and bone, it would make no more sense to "disassemble" or 'recycle' a Bioroid whole for materials than it would to recycle a human being: you would only be left with a bloody, rotting mess with some bits of metal and electronic waste. Rather, the process entails decommissioning units as combatants, recycling their combat-related equipment and modules, and then reassigning the units to non-combat roles off-screen.

Screenshot 2020-02-22-08-07-48

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